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Spore (computer game) : ウィキペディア英語版
Spore (2008 video game)

''Spore'' is a 2008 multi-genre single-player god game developed by Maxis and designed by Will Wright, released for Windows and Mac OS X. Covering many genres including action, real-time strategy, and role-playing games (RPG), ''Spore'' allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.
''Spore'' was released after several delays to generally favorable reviews. Praise was given for the fact that the game allowed players to create practically any creature, vehicle and building. However, ''Spore'' was criticized for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: "Individual gameplay elements are extremely simple". Controversy surrounded ''Spore'' for SecuROM, its DRM software, which can potentially open the user's computer to security risks.
==Gameplay==
''Spore'' allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social, intelligent being, to its mastery of the planet and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player's perspective and species change dramatically.
The game is broken up into distinct "stages". The outcome of one phase affects the initial conditions and leveling facing the player in the next. Each phase exhibits its own style of play, and has been described by the developers as ten times more complicated than its preceding phase.〔(【引用サイトリンク】title=2007 TED video of Spore )〕 Phases often feature optional missions; when the player completes a mission, they are granted a bonus, such as a new ability or money. If all of a player's creations are completely destroyed at some point, the species will be respawned at its nearest colony or at the beginning of the phase.
Unlike many other Maxis games, ''Spore'' has a primary win condition, which is obtained by reaching a supermassive black hole placed at the center of the galaxy and receiving a "Staff of Life". However, the player may continue to play after any goal has been achieved.
The first four phases of the game, if the player uses the editors only minimally, will take up to 15 hours to complete, but can take as little as one or two hours. Note that there is no time limit for any stage: the player may stay in a single stage as long as s/he wishes, and progress to the next stage when ready. At the end of each phase, the player's actions cause their creature to be assigned a characteristic. Each phase has three characteristics, usually based on how aggressively or peacefully the phase was played. Characteristics determine how the creature will start the next phase and give it abilities that can be used later in the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Spore (2008 video game)」の詳細全文を読む



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